Elsina opened this issue on Jan 04, 2003 ยท 8 posts
Aldaron posted Sat, 04 January 2003 at 2:00 PM
Maybe if you used a specularity map (greyscale) so the specularity wasn't so uniform it may look less plastic. Just a suggestion. You might want to soften the shadows to by going into the sky lab and reduing the intensity along with making the light source squared instead of linear (it seems a bit harsh for a small light coming from the lamp). Looks good.