bigbraader opened this issue on Jan 06, 2003 ยท 2 posts
Rayraz posted Mon, 06 January 2003 at 5:13 AM
Agressive optimization is always a good setting. Except for when you are using very complex metaball objects, because that can cause polygons to get lost. I made a forest with hundereds of bryce trees (I think it was more than 2000) and it rendered in 2 hours and 43 minutes if I remember correctly. No saving problems at all. Nice image BWT.
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