pixelwks opened this issue on Jan 07, 2003 ยท 9 posts
aleks posted Tue, 07 January 2003 at 1:30 PM
it can't be really a big deal. max4 can already import p5's pz3 but without texture information. i've looked into that pz3 and found that formatting of the text is different. where you have LF in ppp, p5 gives you some other character. i didn't have time to search & replace that thing, but it could work. funny thing is, that when i texture, pose & save v3, for instance, in p5 textures are illegible for max. when i load that pz3 in ppp, change pose and textures and resave it as something else, it still won't read correctly in max. the same figure, this time coming from ppp, with same textures and pose, loads with no probs in max... it can't really be a big deal to adjust those plugins for p5. i don't want all the fancy texture sub-tree from poser converted, max' and lightwave's own functions are much more powerfull then posers, nor do i want dynamic hair (yuck!) or clothing, i just want the geometry with the basic level of textures transformed. i guess this would take 10 minutes max to rewrite. just a plain customer service (cl: what?)...