peabody opened this issue on Jan 08, 2003 ยท 8 posts
litst posted Wed, 08 January 2003 at 9:55 AM
Nonono, it's not a feature, it's a bug ! When you duplicate an object with symmetry, its normals get inverted . FYI, a normal is a vector that indicates a facet's direction, and they're used in real-time rendering to avoid the computer to calculate the inside of objects . You can fix this problem by enabling 'Show backface' in the properties of the object . litst