looksgood opened this issue on Jan 08, 2003 ยท 14 posts
_dodger posted Thu, 09 January 2003 at 4:29 PM
melanie: you can map it in in 3DSMax and the UVW co-cordinates will remain intact when you import it. However, I recommend exporting in Wavefrnot OBJect form over .3DS format becauser you will have better control over what it's doing. However, in a pinch, there's no reason yuo can't import it from .3DS, scale it, and export it as .OBJ, open it in UVMapper and UVW map it, and then re-import it from OBJ. Sometimes this will even fix up some of those annoying degenerate facets that shrinking things down from 3DSM size is prone to causing.