Forum: Poser - OFFICIAL


Subject: Too disorganised

_dodger opened this issue on Jan 11, 2003 ยท 61 posts


_dodger posted Sat, 11 January 2003 at 7:21 AM

Bikermouse: That indicates to me that I should avoid the Saloon at all costs, as well as the kangaroo. That movie is adding to my list of producers to beat the crap out of if I'm ever in Hollywood. I am so sick of the effed up yank Hollwood Crocodile Dundee/Foster's commercial interpretation of what's Australian, and another stupid comedy with some guy whining annoyingly in every advertisement for it... just makes me want to chunder. And if a roo could talk, it would not rap. Sorry, but that's my take on that. Leathur-guy: the ghul would have a conforming skeleton inside it, instead. I don't want to base it off the P4 skeleton because it's terible, and I can't possibly afford the DAZ articulated skeleton... do they have a cheaper one? Do many people have it? Naah, besides, it has to look a bit inhuman, which means skeletal changes, too. I'd also base several other characters off of it, including Githyanki and such. The Saloon -- no, I mean a good one. Fully machanically posable and designed off a real-world Saloon (Old Tulsa, I think it was) with furniture and broken into pieces so you noly load what parts you need to render (thus the outside and inside woudl be seperate parts smart-propped together with the windows in-between set figure. Red Dragon -- specifically the MMI one. First edition. Old-school D&D. Real D&D in other words. Space knight: specifically not supposed to be original. I'm thinking of a particular kind of space knight, of the sort that weilds a glowing laser sword... My wife: definitely realistic. After lots of protesting, I finally got her to agree to allow me to include the stretch-marks-included bump map as an alternative rather than the default. L Boid and colubrid character set: not really that specialised. A red-tail boa is the most common snake pet in the western world, followed closely by ball pythons and burmese pythons. I was going to do a convenience store, but 7-11 has a policy against allowing people to take pictures (or even walk about sketching) in their stores, and that's all that's close. I don't do ships. Don't know a thing about them and don't really care to. Several people: the dungeon thing: mine has a cave and stuff. Marque: since I know the MMI inside and out, and I've never heard of an arrowhawk, I'd venture to say we haven't got the same MM. 1st edition. None of that third edition not-really-D&D everybody-can-multiclass munchkin rubbish B^) Firebirdz and ablc: the camera set: a set of camera props, basically. The difference between them and a 'normal' prop being that they would have cameras and, in some cases, flashes or floodlights attached to them so that you can actually use them. For instance, with the camcorder, you could do an animation of some friends goofing around with the camcorder and actually flip back and forth to the camcorder view in the animation, like they do in movies. They'd be realistic props designed after RL models of camera, and they'd work with their settings controlled though ERC to reflect the correct settings available to those cameras. The SLR, for instance, would have an F-stop dial which would control the camera's scale incementally but maintain the focal length, forcing the same effect as an actual SLR. This would let you either use the camera just as a camera, or as a prop a character could use, or as both. In a similar vein, a working spyglass could also be made with a camera mounted in it so you could take shots looking through the spyglass (theoretically a proper telescope could also be made, but that would border on ridiculous because of the fact that a RL telescope is made to view things well outside of the limits of a poser UNIVERSE). Binoculars could also be made to do this, but would be weird because you would have to render from each lens seperately (though it would be a good way to make stereoscopic images).