Forum: Poser - OFFICIAL


Subject: Making textures more like real life?????

archrendr opened this issue on Jan 09, 2003 ยท 6 posts


BeatYourSoul posted Sat, 11 January 2003 at 11:27 AM

Actually, there is a great pair of tutorials by BTSculptor for sale here in the Marketplace (BTSculptor's MasterClass in Photo-Realistic Textures). Very thorough in creating the texture from model photographs, but glossy about the equipment and setup for photographing - much of this can be found online at photography sites. My advice, consistent with his, is that the camera should be digital (for speed, easy input into computer, and, unless you're developing them yourself, avoidance of photo lab embarrasment). I would suggest 3.2 MPixels as a minimum, 4.0 being adequate, 5.0 or 6.0 being excellent - mine is a 4.0MP Canon PS G2. Always use a tripod!! and use a remote for taking the pictures if possible. Lensing is a little trickier and don't have much experience with what is best. A wide angle lense might be the best approach - maybe someone with knowledge about this can verify. From my limited photography experience, the "studio" or setup for model photographing should be as ideal as possible - no hard shadows (even lighting), limited specular highlights, little surrounding 'noise'. The best approaches are either a light tent or lighting with diffuse reflectors. A light tent would be an area surrounded by a translucent material (sheer cloth - voile, gauze) with the flood lighting on the outside so that there is no direct lighting. This works well to reduce shadows, speculars, and harshness with a minimum of lights (one or two may do). Lights must be good photography lights - 500W tungsten recommended - with barn doors, if possible. The reason is that you DON'T want to use a camera flash at all. Make sure you have enough room to get the entire model in 'the shot'. From there, BTSculptor has a great set of positions from which to gain the best necessary photos for texturing. HTH - BeatYourSoul