Forum: Poser - OFFICIAL


Subject: I'm so confused....

pdxjims opened this issue on Jan 14, 2003 ยท 26 posts


vilters posted Wed, 15 January 2003 at 6:34 PM

Got my mail today. (Belgium-Europe) Don't understand this policy. 2.1 is up and running for about a month now. Its about the same as telling your husband you are prengant after the child has been born already. I've posted in the past about open management and customer relations, and client friendly firms. 1. We pay you. We are your reason of existence. 2. All we want is a working product. 3. We do part of the testing, at your own demand, and give the feedback. 4. We don't want money. 5. We want a working soft. 6. And if this is not immediately possible? Well, we can live with that one. But let us know. Keep us informed. Dont let us in the dark. You must know by experience by now that this leads to speculations, and almost kost you your heads completely. Do not, I repeat, do not develop NEW items or plug -ins. Get the basic rooms to work first. Pose room is OK. Face room is a toy. More control points, better texture output. Work on the head of the loaded figure. If not by point control, then by magnet control. If I load Posette means that I want to work on Posettes head and not on Judys. (the same for the Vic's by the way.) A faceroom that puts magnets on and around a mesh would be a lot better in the end. Or, and this would be appreciated; dump and replace Judy. I kow no-one that uses her anymore. And , yes keep the mesh simple. Please. Not amll of us are living in the USA and working on super turbo PC's. Material room is exelent for profs, too complicated for beginners. Hair room , can be used with a lot of preactice. Results are good, no change needeed. Setup room : the interaction between the autogouping tool and the bone structure has to be improved. (can write a complete report on this one alone) Sorry, mail too late . You stepped on some toes. But glad that CL continues. Best of luck, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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