Forum: Poser - OFFICIAL


Subject: Mad Props to the person who can figure this one out.

hoborg opened this issue on Apr 30, 2000 ยท 10 posts


davo posted Sun, 30 April 2000 at 1:39 PM

Could be you need to reverse the group normals, you can do that with the grouping tool. Create perspective uv's will throw uv coordinates straight onto the object from the exact direction you are viewing it. If you are looking from the side at an angle at the object, the uv's will be cast onto the object in the same direction. Also, if you have a hollow object, any part you are looking at that is on the inside will appear to be see-thru, but will render normally. As far as uv's go, you should use Steve Cox's UVmapper....now don't be afraid, it isn't that bad. Davo