Phantast opened this issue on Jan 16, 2003 ยท 23 posts
BeatYourSoul posted Thu, 16 January 2003 at 5:14 PM
Copying textures from one figure to another (as long as they are comparable - not from Vicky 2 to Cube primitive ;) and Copy/Paste to duplicate an object shouldn't be very difficult. Just call the same procedure that they call when you want to change a figure, but don't delete the original instead. P5 supports nested library folders. Don't know why it was such a big deal to implement. Should've been done with ProPack. I totally agree about the directory thing. It seems that P4, P4PP, and P5 all retain only one single lowly directory entry for everything - scenes, imports, exports, textures, images, whatever. As a seasoned and tasty programmer, I know from direct experience that it isn't that much of an issue to retain a "set" of directories as compared to one directory. What? You need a variable array instead of a single variable. As for object/group selection, I also agree. The method of popping up a selection menu or dialog when there are multiple choices in this situation is standard procedure. Although one of my 3D apps didn't implement it, it would've been a simple matter to do so. Something else that irks me, personally, is the color selector. Once you've decided to (i.e.: made the mistake to) change a color, even if you change your mind immediately, you must select something or get whatever your cursor was last over as the new color. They should have removed it for the OS standard color chooser or better years ago. All I can say is this: DAZ Studio? :)