DhurakhapalaM opened this issue on Jan 17, 2003 ยท 21 posts
DhurakhapalaM posted Fri, 17 January 2003 at 10:50 AM
In the scene I have a total of 260.000 polygons. In my previous works, I've had more than 260.000 polygons and it didn't run out of memory. I had 3 high-end poser figures (michael, victoria and ziza) with some clothing on them making a total of 170.000 polygons. When exporting them to .obj files, i also didn't export the body parts which are unseen (chest, abdomen etc.)because of being under clothes. This attempt was for saving memory space from unnecessary parts. But it didn't help me out. My virtual memory settings were set to "Let Windows specify my virtual memory". I am gonna change it to 2,5 times of my RAM, 640 mb. I've used large texture maps (3000 x 3000) for the figures, i will reduce them. But what i am curious about is this problem was not there when i was using more polygons before... This message appears many times when importing figures, saving the whole file. But it continues to load the file when importing. Then in the end everything seems ok except a huge decrease in performance. Figures hardly move in the scene. I have enough space in my hard drive, it's 80 GB. This problem really pissed me off...