Forum: Poser - OFFICIAL


Subject: Help needed exporting a Mike 2 based character

SamTherapy opened this issue on Jan 17, 2003 ยท 5 posts


bloodsong posted Fri, 17 January 2003 at 6:35 PM

heyas; okay.... you can do this as a pose file. BUT, you can't just save a pose file and go your merry way. first, make sure the figure is in the default pose, and sized how you want it, and all set up. memorize the figure. (re-save your cr2, so if you ever re-set your figure you don't lose your character.) save the pose. select yes, save the morph channel info. now, as you know, if you used full body morphs, they aren't written to the pose file. you could set the fbm's to zero and set each individual dial to the right setting, but we're gonna avoid all THAT tediousness! now, you need a cr2 editor. you can try using a txt editor, if you know a lot about cr2's. if you don't... use a cr2 editor! there's a free one; i think there's a link in the faq. open the pose file you made on one side, and the cr2 of your character on the other. first, in the pose file, delete everything that is not a morph. (that'd be the rotations.) second, drag or copy the second BODY entry from the cr2 into the pose file. that would be the BODY entry that has channels -- ie: the fmb's you used. in the pose file, delete the stuff out of the body that you're not using. that is, the rotations. if you used body scaling, leave the scale channels in! if you scaled individual body parts (instead of, or in addition to the body scaling), you need to find those parts in the cr2 and throw their scaling information into the pose file. once you manage all that, your pose file should contain all the info needed to zap any michael figure into your character.