Forum: Vue


Subject: Limiting material editing...

HellBorn opened this issue on Jan 17, 2003 ยท 14 posts


HellBorn posted Fri, 17 January 2003 at 7:33 PM

Hmmm... Dont missunderstand me MightyPete ;)

I don't consider imagemaps in procedural or in some ways at all a cheat or bad thing when it comes to creating an image. And it's even more true for commercial work.

But..
If I have to manually produce imagemaps then why should I use the procedural material at all? It would probably be faster to generate the color, bump, specularity maps in DarkTree and simply apply them than to do half of them as images and half as procedurals. It would from a user point of view probably also be better to supply the models as .obj files together with the bitmaps than in .vob format that only can be used in Vue. As I'm planning to do some fruit and vegetebles models for Vue I need to know what the limits of the procedurals are so I can do the right decisions.

In general I think procedurals are fun and poweful and resusable and I like to work with them so...

In order to fresh up my memory on how to do procedurals I started up Animation Master and did this lemon procedural in about 30 minutes. This is the minimum quality I'm aiming at in Vue to so the question is.

Can I do it, is it time effective or do I have to create the texture outside of Vue.