_dodger opened this issue on Jan 18, 2003 ยท 26 posts
_dodger posted Sat, 18 January 2003 at 10:02 AM
SAMS3D: I don't have Vue, so I don't know how much of the Poser import functions work and how much don't. The 'pseudo-omnidirectional lights' are Poser figures made using spotlights as body parts, with ERC to control all the lights at once through the BODY and the angles and positions of the lights, as well as their angle attenuation, set specifically to avoid hotspots where they overlap. However, if I'm not mistaken, in Vue you can simply drop a real omnidirectional light into the scene where you want. The ambience and such should work fine if Vue's Poser import works correctly on materials. The Artificial Gravity effect works by using an invisible ground plane prop set at the logical top or bottom of the Poser UNIVERSE and as wide as the UNIVERSE itself and pointing the part at it. For instance, the flames on the gravitic torches remain pointed 'up' because they are pointing at a prop called 'The Sky' and set to be really wide and really long and really high. I have no idea if Vue pays any attention to Poser's 'Point At' functionality or if it has any of its own. Tonymouse: I included P5 materialled props for everything in it's non-fancy form (i.e., the vanilla props, not the self-lighting and gravitic ones) in the package I sent off to DAZ. Since in P5 you can ssve out a meterial seperately, you can simply use the materials from the vanilla ones on the non-vanilla ones. I built the firefly afterwards and since I don't have P5 myself (a tester built the P5 copies) I wasn't able to provide them a P5 copy of it. They asked if I had one, and I had to say 'no.' I don't know if they left out the P5 stuff or if they included it without the firefly or if they opened up the fiefly and saved it out as a P5 version, and I think I'll have to wait until Monday to find out since DAZ doesn't seem to have do email over the weekends. However, it's not much of a problem because I can tell you how to fix the ambience on all my volumetric glowing stuff, free or non-free, in one easy shot: Poser 5 added an Ambient Strength control. Poser 4 takes the Ambient Strength from the luminosity of the ambient colour. To make P5 behave like P4, you set the ambient strength to match the percent of 240 (the max luminosity in the windows colour picker) that the ambient colour is. For instance, something in P4 with a 50% grey ambient colour (120 luminosity, 0 saturation, any hue) would use a 50% ambient strength. Since my glowing stuff all uses an ambient colour or white, there's no math needed. Just crank it all the way up to full strength. I don't have Poser 5, but I think that's either '100%' or '1' in the controls.