Forum: MarketPlace Showcase


Subject: Dungeon Lighting Kit 1 Now Available at DAZ!

_dodger opened this issue on Jan 18, 2003 ยท 26 posts


_dodger posted Sat, 18 January 2003 at 2:48 PM

From what I can tell -- and don't quote me on this -- 1) the pseudo-lights don't work as expected because of the P5 crosstalk fix messing up the ERC (lights weren't expected to be used as body parts at CL, I guess) 2) the pseudo-lights can be adjusted in P5 if you set all 14 sub-spotlights indivudually, but that can be a serious pain in the bum. 3) the L (and GL) props -- the ones with lights built in -- have the light settings already on (as opposed to the 6 bonus omnis which start out off) -- these should work at their default settings (and a super hero has rendered this picture in P5 using, from the lighting, what HAS to be the omni included, though he didn't do the P5 ambient flame/lightsabre blade thing so the candle gives off light but doesn't seem to have a flame. 4) While this won't allow you to animate the light, it will work for still renders -- the ERC is needed to be able to animate the light, however, either through the light colour/strength or through the attenuation. Or you can optionally: a) rotate the light for some very subltle flickering or b) adjust the sub-lights themselves for animated light flickering* * this means the light itself, not the flames, etc attached to it.