HellBorn opened this issue on Jan 17, 2003 ยท 14 posts
HellBorn posted Sun, 19 January 2003 at 11:36 AM
A little more tweeking and that one would be OK. The problem with this approach is that all oranges get identical unless I do different image sets.
In order to get round dimples at the poles the dimples has to be streatched in the image. In this case DarkTree takes care of that with means that a software costing more than Vue is needed in order to create the maps. ;(
The other lemon is Vue procedurals except for the distribution and dimple bump function witch is the specular Darktre map.
(I tried to manually create the distibution map in photoshop but with no luck. The deformations at the poles made it impossible.)
I also found i very hard to combine a layer with an image with another layes becase I could not control how much influence the image should have in the funtion. The only control I had was the Gain witch means that I would have to create two Materials in stead as two layers and then combine them to a new material and use Gain for control.
I felt that was a bit to much ;)
Well..
I have now used the whole weekend for this round hole project and I give up.
I really think that Vue could need some more functionality in the function department. There are some functions that have 'combiner' effects but one have to little control over them.
Take as an example the Drought function. Here I really miss a control over the space between the stones and how round the stones are. In the Dots I want better controll of size, size variation, amount and distance between them.
Something to hope for in Vue5 ?
Guitta If you ever succed in this matter of round dimples then pleace make a post. I don't fell that I can spend any more time on this that took 30 minutes in AM and maybe two hours in DarkTree (first time I used it). I really think Vue should reconsider the way procedurals are created. Procedurals are never easy to learn but even if the interface in Vue is fancy the 'brick' building way that AM and DarkTree uses is much more easy to understand and to get a grip on than looking att the x,y,z waveform views.