Moebius87 opened this issue on Jan 19, 2003 ยท 12 posts
Moebius87 posted Sun, 19 January 2003 at 8:07 PM
Hiya krimpr, I'm not an expert on modeling for Poser but in my limited experience I have noticed two things... (a) Poser has a default smoothing angle of 100 degrees, and (b) Poser doesn't like n-gons. The Poser render engine will smooth anything and everything, it is very good at that. Which doesn't work very well if you want a sharp edge or a hard corner. My first attempts looked like blimps modeled by the Pillsbury doughboy, with surface normals flipped all over the place. I always model with quads and tris for Poser, no n-gons. I try to avoid non-planar/degenerate surfaces but that's not a priority anymore. If a surface needs to remain smooth I keep the points of those adjacent polygons all merged and shared. If they need to have a sharp edge, I do exactly what you described - cut them and paste them back into the same layer without merging points. To keep track of what is happening and avoid confusion while modeling in LW, I put the smoothing angle of all my surfaces to 100 degrees. That way I can easily see what should get merged and which ones get split. Hope that helps. :o) Cheers! - M
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