Forum: 3D Modeling


Subject: Basic Tips - Modeling for Poser

Moebius87 opened this issue on Jan 21, 2003 ยท 18 posts


Moebius87 posted Tue, 21 January 2003 at 11:38 PM

Here's another quick tip for newer users... optimizing your **"n-gons"** (polygons with more that four points) for Poser. In my limited experience, I've found that while Poser can render n-gons, it doesn't always do this properly. The only way to really be sure that your meshes come out pretty much the way you originally intend them to be, is to respect that Poser prefers **"quads"** (4-point polygons) and **"tris"** (3-point polygons). You can always take the easy way out and leave it to your conversion software to make sure that all your polygons get turned into quads. But, as a modeler there is a challenge to strive to make your mesh as efficient as possible. Above is a quick example of a disk with 24-points, and how you might best deal with converting this single polygon to something Poser will like. Just sharing a bit of modeling trivia. Hope this helps one way or another. :o) cheers! - M

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