SamTherapy opened this issue on Jan 26, 2003 ยท 21 posts
maclean posted Sun, 26 January 2003 at 4:17 PM
Sam, If you have uv mapper, you can make your own cubes and other basic primitives, specifying the number of polys, etc. You can then chop them up in uvm by deleting big hunks of whatever you don't need. A lot of people tend to forget this. mac