Forum: Poser - OFFICIAL


Subject: Help needed with another simple prop.

SamTherapy opened this issue on Jan 26, 2003 ยท 21 posts


SamTherapy posted Sun, 26 January 2003 at 5:27 PM

Here's what I'm trying to do... A few days ago a friend remarked how bad water looked in P4, so I thought of a way to improve it. First, I tried mapping a good water tex onto a translucent blue/green cube. Then I added a reflection map (more on that later) and finally, I threw a Wave deformer at it to give it some ripples. Pretty good, but the Poser cube is so low poly that the ripples look as rough as a bear's arse. :) So I fiddled with a ridiculously high poly plane (around 200 polys by 200) and got some nice results by playing around with wave deformers and so forth. All well and good, but a plane looks rather thin and insipid compared to a cube. I reckon that a really high poly cube will have a much better chance of generating good looking ripples, hence my request. As for the reflection map - I'm playing around with a pre-render of the finished scene, blending it with a chrome effect, then mapping it onto the top face of the cube. And here's where I screwed up in my original request... I meant to ask for a cube with each face at 100 x 100 polys or higher.

Coppula eam se non posit acceptera jocularum.

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