wolf359 opened this issue on Jan 27, 2003 ยท 51 posts
BeatYourSoul posted Mon, 27 January 2003 at 6:54 PM
But isn't that EXACTLY what Fousto has done? His mesh is a unique polygon by polygon original mesh. I doubt it has morphs that'll make it into a new character. Daz3D's mesh has 1000s of morphs to vary the form so that one can virtually make the figure look like whatever they want (does Fausto's?) as well as posability, animatibility, and textures. A. One-off specific model B. Generically reformable model There ain't gonna be a cell-by-cell replica 3D model of a human form with full dynamics anytime this millenium, so you'll have to live with the crude approximations.