wolf359 opened this issue on Jan 27, 2003 ยท 51 posts
BeatYourSoul posted Tue, 28 January 2003 at 12:02 AM
I agree with you totally, Lyrra. And that's my point. A one-off model is difficult, but not nearly as difficult as pulling off a model that can be morphed, pulled, and twisted into a new character without having to remodel it or do all of the work yourself. DAZ has done a spectacular job at making character creation a reality. Considering that each V3 morph can take values from -1 to 1 (without considering values beyond those) at very small increments allows for infinite variety without infinite time. So instead of having to buy thirty different models for thirty characters, you have thirty million at your disposal from one figure. 'Scused, my Lady :) BeatYourSoul