Forum: Poser - OFFICIAL


Subject: Making Mat-pose

MaskEdit opened this issue on Jan 28, 2003 ยท 16 posts


_dodger posted Tue, 28 January 2003 at 5:39 PM

First: I recommend you read your posts aloud before clicking submit. But let me try to interpret... First, you want to make a MAT Pose for a normal prop. Can't do it. Sorry. Poses only apply to figures. Now, if you want, you can make a MAT Posable prop by doing the following: Make a PHI file with only one body part -- the prop, and point the body part itself, after the yxz, at the object file. Leave tout eh objfile line and any ikChain lines altogether. Your prop will have a BODY but don't worry about it. Your prop will not be smart-proppable. There are ways around this but it takes a lot of poser hacking and, no offence, I don't think you're up for it yet. Now, load up your new figure and save it out again to the figures folder. move or copy the file to a props library folder Rename the extension to .pp2. The character will now load form the Props Library but will show up in the Figures dropdown menu, which will mean Poser considers it a figure. Apply a texture, colours, whatever MAT stuff you want to do. Save it to the Figures library again. Copy or move it over to a Pose library. Open it in a text editor and remove EVERYTHING except the Version {...} block and the figure {...} block. Remove everything from inside the figure {...} block EXCEPT the material whatever {...} blocks that are affected. Remove everything from the material whateevr {...} block except the parts that make any difference. That is, if your MAT pose doesn't add a reflection map, remove the reflectionMap NO_MAP line and so on. eave only in the parts that are supposed to change, like kdColor if you change the default diffuse colour, textureMap blahblah 0 if you set a texture map, and so on.