Forum: Poser - OFFICIAL


Subject: Help needed with reflection maps (calling _dodger)

SamTherapy opened this issue on Jan 30, 2003 ยท 6 posts


_dodger posted Fri, 31 January 2003 at 7:31 PM

Hmm, okay... here's the thing... that's not gonna work. Err, sorry. It's the way reflection maps are applied in Poser. Imagine a big hugs sphere around the entire scene. Now imagine that that sphere has a texture applied to it -- your reflection map in reverse. Now imagine that the sphere is used as a backwards planetarium projector, projecting IN instead of out. That's pretty much how it works. The problem you're encountering is that a flat surface isn't going to reflect a lof of o'l Ziggy there. Aside from which your colour is waaay to pright for effective reflecting. Try darkening it. A lot. You might see some of Ziggy's features. But I'd do this instead: make a secondary transparent layer above that and apply the image to it as a texture AND a transmap. It might do more what you're hoping for. I did't realise you were trying to reflect a specific picture. If your plane is facing directly up, you're probably reflecting part of the top line of pixels in your image just fine. Of cours,e that would be white. And Ziggy Played Guitar....