Dave opened this issue on Jan 31, 2003 ยท 22 posts
BeatYourSoul posted Fri, 31 January 2003 at 7:35 PM
Don't insult my intelligence and knowledge. 15 years of 'traditional' art, 5 years of electromechanical design, Poser 4, Pro Pack, Poser 5, C4D XL 7, C4D XL R8 w/BodyPaint3D, LightWave3D 7.5, ImageModeler 3, UVMapper Pro, AutoCAD v9 thru 2000, and have used 3D Studio Max on occasion. Plus, I was probably programming 3D graphics when you were in kindergarten (just for the insult... ;). I've tried the "morphs" for Donnie and Marie and they pale in comparison to V3's morphs in every way, shape, and form (literally). And, again, I can never get them to look completely unlike D&J. We're not talking 3rd party morphs or custom morphs or magnets. Right out of the box, there is not much more than Dork and Dorkette. Look, I've seen some great stuff done with Dork and Dorkette, but it takes major work to do it, work that is still going to leave you with a lower quality mesh, coarser skeleton, and toes that don't wiggle. Mind you, these are a vast improvement over Dork and Dorkette, but why they chose such determinate faces instead of something more vanilla as a starting point is beyond me. I make characters that resemble the people who are being used as reference. D&D wouldn't come close with out a complete remodelling. D&J failed to comply. V2 and M2 do pretty well, but not quite. V3, on the other hand, works beyond my wildest imagination. I don't have the time to custom sculpt a Poser figure with magnets and other tools. If I wanted to do that, I'd take one of the real modeling programs (mentioned above) and create the character from scratch. Instead, it's quite nice to have highly flexible figures, unlike D&J. That's the problem with D&J, even V2 and M2 to some extent: they did not have what I 'needed', nor could I find anything to make them be what I 'needed'. Some of us aren't into just making up certain types of people to which happen to be easy for the figure to conform. As an artist who practically specialized in the human form and face, I know when I can attain what is needed and when not. After spending hours trying to get Don to look like someone else, and utterly failing, the five or ten minutes spent making V3 successfully look like that is worth the money.