Forum: Bryce


Subject: HDRI images used to create Radiosity Lighting

Ornlu opened this issue on Jan 30, 2003 ยท 28 posts


madmax_br5 posted Sat, 01 February 2003 at 1:42 AM

For this one i used blurry reflections. Remember AgentSmith, you could use this method in the vase scene and still get the sharp reflections. Make the specular halo value almost black for the vase material. This will tell the render engine to blur the relfections almost none for that vase. For the above example, the specular halo valuse of the mirrored ball was made to be almost black so it wouldn;t be blurred.