diomede opened this issue on May 06, 2000 ยท 4 posts
bonestructure posted Sat, 06 May 2000 at 11:46 AM
What I'm told you do, is to go into the DTE and rotate the texture 180 degrees along, if I remember right, the y axis. It's either x or y, and I think it's y. This problem has come up before. But Bryce 3 isn't the best version to try to import textures. If you export the figure as an LWO, it retains the seperate selections. What I do is import the figure, then I apply an overall texture, usually just a flesh color, then I go through and seperately select each object such as eyes, pupils, lips, hair, clothes, etc. and texture those seperately in Bryce 3. It's work, but it seems to get good results for me
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