fauve opened this issue on Feb 02, 2003 ยท 13 posts
fauve posted Mon, 03 February 2003 at 2:52 PM
My method for fitting the clothes was to load a Mike2 figure, apply one of the Bishonen full-body MOR files to it and then export each body part (except for head, hands/fingers, feet/toes) separately as an obj morph target. Then I loaded a "blank" Mike cr2 (Mike fig with no morphs at all) into Poser, added each obj morph target to the appropriate body part and set it at 1.0. Once I was done I re-saved the figure and then used that figure in the Tailor to fit the clothes. (I also saved another version of the "blank" cr2 that has the Bishonen morphed body but which also has all of the Mike head morphs, and that's what I use in the actual scenes.) There are three separate Bishonen body-type MOR files, so if you do this for each one it can get a little time-consuming. But having just the necessary morphs in the "dummy" figure really speeds things up in the Tailor. There may be a less time-consuming way to do this; I don't know. This is just the method I usually use.