Forum: Poser - OFFICIAL


Subject: Conforming V3 Clothes with P-Wizard ?

rilou77 opened this issue on Feb 03, 2003 ยท 13 posts


KattMan posted Tue, 04 February 2003 at 6:06 AM

I don't have a tutorial out there for this yet and I don't think anyone has created one. There is a help file with the wizard, just hit the button with the ? on it. General steps would be as follows: Model your clothing. Split the groups out for each body part. At this point make sure it is in OBJ format. Load the conforming wizard in P-Wizard. Select the clothing OBJ and the figure CR2 you want to conform to. Hit load. The wizard will attempt to match up all groups in the OBJ to body parts in the CR2. Any groups it can't match will be left for you to match to the proper body part. Keep in mind that only one group per part is allowed. Save the resulting file once all groups are matched. At this time you will have a CR2 linked to your new OBJ that has the same JP's and Sperical falloffs as the original figure. This works for most clothing as it sits close to the body. Any clothing the hangs away from the body will need some adjustment in the inner and outer mat spheres so as not to leave polygons behind when posing. Some common gotchas: You must model your clothing against the Base OBJ of the character you want it to fit. Do not export an OBJ out from poser but rather look in the CR2 for the OBJ file and make a copy of that one. This will make both the clothing and the figure start from the same location and have the Joint parameters affecrt them in exactly the same way. Try to get the seams between the body parts as simular as possible. For some clothing items this isn't as big a deal but just think if the joint in the leg of the character starts one inch higher then the joint in the pants leg you can see where this may cause trouble.