Forum: Poser Technical


Subject: Re: texturing new models

bowen opened this issue on Feb 06, 2003 ยท 16 posts


SAMS3D posted Thu, 06 February 2003 at 7:57 AM

Attached Link: http://www.uvmapper.com

Texturing can be done alot of different ways, but the way most go for a while is with UV Mapper. You can download UV mapper from the link above created by Steve Cox, there is a pro version and a free version. I have both, I still use both, but I use Pro more because of the extra features, but you should start off on the Free version. Now, after you have gotten it, what you have to do is read on Steve's page for some of the tutorials to get you aquainted with the software. To start you off you will need object (.obj) files, that is all you can use in it. After you load your first object,(file, load model) go to the edit, new map, and choose Planner, like the setting here and then you will see your object in mesh. Then you can go to edit, select by group and start the process of taking your model apart and flattening it..after selecting the group or selecting it by material, you then make another map of that, let's say in the y-axis looking down on it and it makes a map.... After you have completed your template, you save the model (very important), then save your template as a bmp, bring it into a paint program, paint your map to what you like then go to your 3D software, import your models and apply your map. And that is about it....hope that helps, there is more, much more but you will have to read up on tutorials around here and other places like Daz's arcana. Sharen