MegaJar opened this issue on Feb 06, 2003 ยท 17 posts
MegaJar posted Thu, 06 February 2003 at 5:41 PM
Well, the head is angular, but this is definitely not what I had in mind. I just wanted a simple morph to represent the basic opening and closing of the mouth. On a human, the jawbone would swing down, and the skin around the mouth and lips would stretch and distort smoothly to conform to the jawbone. But I have no clue how to simulate that effect here!