Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
WOW!
PJF, I have to say, that for the first time I see a striking reason to use true ambience for certain things! You might know that I have a tip for traditional techniques for that problem on my BSolution pages [BIG, modem users beware ;-].
Would you allow me to include a smaller version of that picture and your technique there? Of course your contribution will be note appropiatly! Certainly a way to get some eternity for your tip, the page is there for 4.5 years and is still responsible for most of my network traffic ;-)
Best regards! Klaus
Ornlu, no, the floor doesn't have blurry reflection. The only setting it has is ambient. Obviously the mirror objects (sphere and 2D face) have 100 percent reflection applied. The other spheres have a very low reflection setting (and slight specular) to give them a glossy appearance; otherwise their only setting is ambient. This "ambient object as light source" thing I'm doing seems to be stretching Bryce to the limit in rendering terms. Sometimes it is impossible to get a render without 'noise', even at the highest setting (256 rays per pixel) - you can see the problem on the floor in my pic above). This is more for exploring things rather than making art. Klaus, sure, this can go on your tips page. But I think I ought to refine and define exactly what the hell it is that I'm doing first! ;-)
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