Forum: Bryce


Subject: True ambience = true reflection.

PJF opened this issue on Feb 06, 2003 ยท 13 posts


PJF posted Fri, 07 February 2003 at 4:34 PM

Ornlu, no, the floor doesn't have blurry reflection. The only setting it has is ambient. Obviously the mirror objects (sphere and 2D face) have 100 percent reflection applied. The other spheres have a very low reflection setting (and slight specular) to give them a glossy appearance; otherwise their only setting is ambient. This "ambient object as light source" thing I'm doing seems to be stretching Bryce to the limit in rendering terms. Sometimes it is impossible to get a render without 'noise', even at the highest setting (256 rays per pixel) - you can see the problem on the floor in my pic above). This is more for exploring things rather than making art. Klaus, sure, this can go on your tips page. But I think I ought to refine and define exactly what the hell it is that I'm doing first! ;-)