Forum: Poser - OFFICIAL


Subject: saving the effects of magnets

zulu9812 opened this issue on Feb 09, 2003 ยท 2 posts


bloodsong posted Sun, 09 February 2003 at 9:13 AM

Attached Link: http://www.morphworld30.com/

heyas; it's not hard, just do this: first, set up your magnet stuff. then select the object (in this case, the shin armor) and spawn a morph target. name it something (like front-fix or fix1). now you can move the magnet and zone and bits around to the back and fix the back of the calf. spawn another morph. when you're done, you can delete the magnet bits, and then turn on the morphs you made. remember to save the armor back to the library after you make all the morphs, if you want them there the next time you load it. oh, if your second magnet is messing up the first one, you need to adjust the mag zone. make sure the zone is only encompassing the vertices you want to move. if you install targomagnet by traveller, that will be a big help in showing you the area of magnet effect.