ravenfeeder opened this issue on Feb 09, 2003 ยท 9 posts
mateo_sancarlos posted Sun, 09 February 2003 at 1:31 PM
You produce a copy the template using UVMapper Pro (no Mac OS version) and the wavefront.obj geom file for the cr2 file. I recall Eve and Azura are slightly different, like in the groin area or something, so you might be able to shift the texture around in PSP or APS to get it to fit Azura. You do that by putting the Eve texture as layer over the Azura template, then cutting and dragging the texture pieces around until they match the template.