Forum: Poser - OFFICIAL


Subject: V3 Knuckle Joints

oneironaut opened this issue on Feb 09, 2003 ยท 8 posts


Jaager posted Sun, 09 February 2003 at 2:56 PM

The problem with V1/2 hands - bad values for some of the trans dials got into the figure cr2 and this gets propagatted by using contaminated pose files. The cure is to lock the trans channels for all but a few groups = hip, toes, maybe feet. The eyes in the base need to be able to move, but once you have a character, they should be locked also. This should be done in the base figure - probably all of the figures - it is not limited to Mil figures. Until V3 is locked, this figure is open to contamination - if an infected V1/2 pose is used on the figure. One of the JNT poses I have up locks the hands' trans channels at zero, I am not sure if I put the one up that locks most the the other groups too. Lock means min = max = 0.0 (Poser will not let you use its window to make min identical to max - but if you text edit it, it will accept a file that does have them.) POS pose files have settings for the 3 trans dials as well as the three rotations - for every group - even though - the trans dials are hidden for most groups. Alternate JP can be kept and shared in a pose file. It is a matter of copying the proper JP lines, instead of rotation or morph keys into the actor blocks. MAT = material, changing materials is another alternate function for a pose file. Almost anything that you can change at all in a CR2 can be changed using a pose file. The name at the bottom left corner cannot be - at least I could not - the master in the ERC script cannot - or it is ignored if it does - the channel names cannot be changed - but doing that is like tearing up the rails.