SamTherapy opened this issue on Feb 09, 2003 ยท 27 posts
bloodsong posted Sun, 09 February 2003 at 5:36 PM
heyas; the cutting of the mesh isn't that critical to the performance of the joints. a few rows of polygons on this side or that side of a cut make almost no difference. (except where siblings are involved.) the thing that would mess you up are the sizing and proportions. if the forearm is 2.5 virtual centimeters longer on v3 than v2, then all the hand, finger, and thumb joints are going to be 2.5 virtual centimeters out of place. now, if you want to pop the v2 obj into p5 or ppp's setup room, import v3's 'bones' and tweak them to fit more accurately... then that would work, too. would it improve v2? well, it isn't guaranteed. it could. one of the thins that makes v3 pose a lot better than v2 is the more dense mesh. it just makes everything smoother, and thus better looking when it is bent. the idea of a v3-jointed v2 is not a combination of two meshes. he's only using the jps from v3. well, "only." whether or not those jp settings could be considered copyrighted, and thus not re-distributable, is a thorny one. normally, or i should say, back in the old days, it was considered 'okay' to distribute cr2's. well, then v2 and m2 came along with cr2's with new morphs (that were basically the only thing new on the version 2's), and if you distributed THOSE cr2's, then people with v1/m1 wouldn't need to buy v2/m2, so those cr2's (or at least the morphs) were declared non-distributable. haven't heard any word yet on the jp's of v3 being non-distributable, but they might very well decide to do that. you'd have to ask them. oh, and please remember to turn on the nudity content flag when you post images of unclothed human figures.