Forum: Bryce


Subject: Question: How do You Use a Texture as a light

JDWohlever opened this issue on Feb 09, 2003 ยท 23 posts


Aldaron posted Sun, 09 February 2003 at 8:37 PM

Apply texture to sphere that completely surrounds your scene (including camera), objects in you scene must have some reflection. Setup the sphere texture as in the pic. There are no lights in this scene not even the sun. The flask is "lit" by the flection of the texture of the surrounding sphere. If you want shadows you will have to add lights or if using the sun make the sphere about 1-5% transparent.