Forum: Bryce


Subject: Question: How do You Use a Texture as a light

JDWohlever opened this issue on Feb 09, 2003 ยท 23 posts


AgentSmith posted Sun, 09 February 2003 at 8:53 PM

Alright, here is a 400x300 version of the teddy bear pic from that first link. This version is also NOT post-processed compared to the one in my gallery, which really only consisted of; brightness -5% contrast +5% Saturation +10% Of course, one of the things you MUST have to do this is turn on the True Ambience in the advanced render settings. This and the version in my gallery were rendered at only 16 rays per pixel. I actually preferred the grain in this scene and it is more difficult to see it anyway with using colored textures, reflection and specularity. This small version rendered in about 6 minutes. For those who don't know, take your rays per pixel to 256 to take out as much grain as possible. I'll show below screen shot settings for the textures and for the light probe.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"