Forum: Poser - OFFICIAL


Subject: Collision Detection HELP !!! Does it do ANYTHING?

magrindell opened this issue on Feb 10, 2003 ยท 6 posts


bloodsong posted Tue, 11 February 2003 at 4:02 PM

correction: i forgot: the collision detection in the pose room does NOT work with the dials. you have to use the regular posing tools and drag in the window for that collision detection to work. there's no collision detection that will help you with v3 and her clothing. v3's clothing (although there may be some 3rd party dynamic clothing for her) would all be conforming. and when you have conforming, you have poke-through, sometime or later. for that, you can try the old standby tricks: if the body part is completely covered by clothing, just turn the body part invisible. if part of the body part sticks out, try scaling it or tapering it (this works well with boots: scale the foot and toes down on the x axis, and taper the shin). or morph it so it squeezes inside the clothes, or use a magnet to tuck in the skin or pull out the cloth. if you're using extensive morphing on the figure that the clothing does not share, it may behoove you to purchase the tailor, which will transfer morphs from a figure to their conforming clothing. now, if you want to try to put a p5 judy dress or shirt or pants, etc (or even don's for that matter), you have to make SURE the clothing does not intersect the figure ANYWHERE. okay, so if you load the halter top, and v3's... shoulders are poking out, because she has bigger shoulders than judy, you must scale/move/size/magnetize the top so it doesn't intersect the mesh. THEN put dynamics on it.