Goddess opened this issue on Feb 11, 2003 ยท 6 posts
Jaager posted Tue, 11 February 2003 at 5:19 PM
No, not body parts PBMCC = partial body morph community channel, partial body morph - when it comes to the head is relatively rare - it means that the morph involves several groups and to get it to be as it should, some master dial (usually in BODY) should be used and not the individual morph dials. These morphs have ERC controls. Most head morphs are solo. Some in this case PBMCC is just a naming convention that DAZ uses the PBM part does not means that it has to be a partial body morph. Consider it a unique nonsense name - each morph channel in a group must have a unique name, but two different groups can and do have channels with identical names. For this - stand alone character morphs - the morph is usually the only one set on its group - usually 1.0 - so an MIpose that injects the morph has it on on its own. (- I forgot to tell you to make key k 0 1 be 1.0 in your MIpose.fc2 so that the morph comes in already set. If you are compulsive min 0.0 max 1.0 too. ) These are just morph channels - they have no actual morphs/deltas unless someone makes them. But they are just 50 extra morph channels that DAZ added so that those who wish to broadcast MIposes with their products or freebies have channels for everyone to use and be sure that every V3 user has them. To do this with V1/2 - you must either sacrifice a real morph ( usually Hag or Fox for the head ) or try to explain to every user just how to get a channel into their own figure cr2 - which for a commercial product would be a disaster. For a pose file to work, the cr2 it is used on must have the same channel name as that in the pose file. But all a morph channel - the permanent - never changes part - is just 'targetGeom XXXX { } '. The 'hidden 1 ' line just keeps the empty dial from showing in the parameters window. Every group in V3 has these 50 extra channels. A morph in head can have no relationship with any other body part (unless it is an ERC master dial) so the channels in a group are only for that group. As to where to paste it ( do not forget the { } ) above, below, or inbetween any of the channels in actor head Look at the pattern, see all the channel repeats. Between the last: } of one and the next: targetGeom ___ line. (I usually put it at the very top channel { HERE so that I can find it quickly.