Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
I have the same basic config and no prob. Odd.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
donkeyoaty,
I'm sorry that I offended you. I didn't mean to insult your intelligence. From your name I assumed you were a native anglophone, but in any case, you know more languages than I. I hope your arm recovers soon. As for the whole Mac-PC debate, let's just agree to disagree. People have been predicting the doom of the Macintosh for years, but it's still doing well in its small share of the overall PC market. Only time will tell whether Apple survives, but I'm optimistic. I like your artwork, too!
Peace,
greenbd
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=307805&Start=1&Artist=greenbd&ByArtist=Yes
I'm running Poser 4 in Classic mode on a 400MHz PowerBook G4 with 1024MB of RAM, 700 of which I've allocated to Poser, and STILL I get out-of-memory messages when I try to render moderately large scenes.Take the scene at the attached link, for example. It was rendered in two separate passes with different elements hidden each time, a few weeks before I doubled my RAM. It contains one Vicky 3 with all the facial and a few body morphs and the DAZ Hi-res textures, a Millennium Dragon, and various props. Nine lights. It weighs in at a hefty 108.6MB, even after using DialCleaner.
I tried rendering the same scene today with bump maps on and at a slightly larger resolution, but got the same old "out of memory" warning that zapped half the textures in the scene. I thought having a gigabyte of memory would allow me to render larger scenes and start using bump maps, but it appears not to have made much if any difference in performance.
Is there anything else I can do to make Poser run better, or do I just need to wait for the DAZ Studio beta?