TheBryster opened this issue on Feb 10, 2003 ยท 19 posts
dan whiteside posted Wed, 12 February 2003 at 7:54 AM
Attached Link: http://www-viz.tamu.edu/students/softviz/viza617/presentation/radiosity.html
"Anyway Dan whiteside, What you're talking about is called surface baking, this is different than radiosity." Guess it could be a matter of interpertation but I did a Google search for Radiosity and they seem to agree with my definition - here's the above site's definition: "The computation of lighting via radiosity is unlike many traditional computer graphics lighting computation because it is view independent. The intensity of surfaces in the model are computed before any view calculations are made. Instead of computing the lighting as the last step in the traditional rendering process, radiosity is done beforehand. Certain surfaces in the scene are given initial intensities, and the effect they have on other surfaces in the scene is computed in an iterative manner. This is done independently of the location of the viewer." This is the way Radiosity works in my modeler (FormZ). Best - Dan