evilded777 opened this issue on Feb 12, 2003 ยท 11 posts
Mason posted Wed, 12 February 2003 at 12:07 PM
Also posing and composition really add to the pic. I cringe when I see a great texture on a good model and the model is just standing in some stock pose with their hands out and fingers spread or the pic is shot like someone shoot a picture for a family photo album. Take a look at a family photo album sometime. Even those look fake and those ARE real people. Its fake looking because the people are always centered in the frame, nothing interesting is in the background or if there is the setup looks contrived ie they are standing in front of the Grand Canyon for example. Also the camera is never tilted, the lighting is boring etc. I have a rule that no hand goes unposed, no eye is unaimed and no body part is parallel. No parallel means the lower arm is never parallel with the upper arm, the hips, chest and abdomen are never linear, legs are never parallel with each other or their sub parts and the neck is never straight up and down. Also avoiding unrealistic poses and poses that show off bad knee and elbow joints helps. I bet most of these "real" pics you see don't show Vicky with sharply bent elbows or kneeling unless its Vicky 3. Also you have to realize here that some of these texture are freakin' enormous. We're talking like 8192x8192 and up with same sized bump maps. Way different than a 1024x1024 map.