Forum: Poser - OFFICIAL


Subject: fur what its worth..take 2

brycetech opened this issue on Feb 11, 2003 ยท 49 posts


brycetech posted Wed, 12 February 2003 at 3:50 PM

oh you mean that thing that passes for a cat that comes with poser4? lol..ok, nope its not for that. I dont know how practical it would be to make a full suit of fur this way. You know, a werewolf would be extremely cool to the max, but itd probably be painful...a full suit head, arms, hands, torso, legs and all would probably run close to 100000 polys I'm still learning tho...I learned a lot today and have the render times down about 1/2 while still having the same result (I had a material setting wrong so it was calculating transparency in an area that didnt need it) If you used the model as the base instead of making one separate, itd be about 2/3 that. What I mean is that you have the poly mapped hair over top of an mesh (like a jacket)..if you used the model (say vicky3) as the base instead of a separate jacket mesh..then youd have a smaller file size. (does that make sense?) I havent tried that yet (but Im going to) since vicky3 has all those cool material zones already set up for the arms, hands, body parts and such..I could put the base material on her rather than on a separate conforming mesh..and then put the fur mesh directly on top of her. It wont be practical for animations..well, at least for long animations. short clips would be cool..time consuming, but very cool. :) BT