Forum: Poser - OFFICIAL


Subject: Making a plug for the under rated Judy!!!

shelly opened this issue on Feb 12, 2003 ยท 12 posts


fls13 posted Wed, 12 February 2003 at 11:23 PM

Wow, where do I start? :O) Haven't even used the pins, although I should start. :O) 1. I guess the key is finding good photos to work from for the textures. I just do advance image searches at Google for full color, .jpg files. I start wallpaper sized and work down from there, hoping to get lucky. You need something where the subject's face is square to the camera, not too much hair over the face, not too broad a smile and little shadowing. Pics that are 150 ppi look 150% better than those with a lesser resolution. 2. Highly unlikely you'll find a good profile pick, so prepare a template. 3. DO pre-work. Adjusting color mapping to match body skin texture, cloning and smoothing over areas that don't look right. Crop and cut to get rid of background crap. Some work early saves tons of work later. 4. Zoom in and work close in the Face Room as you fit the texture map to the mesh head. Always apply shape. Go negative with the caricature dial. 5. Until you're 100% satisfied with character, just save the Poser file, not the figure to the library. This way you can continue to tweak at a later date without going back to square 1. 6. Make sure both Don and Judy have all available morphs. I had to copy some nose morphs from Judy over to Don with Morph Manager. Not sure if the SR's fixed that oversight because I did it myself. 7. Do postwork on the faceroom textures. Getting exact likenesses of people can be touch and go, but getting a good, unique character face doesn't take long at all. Of course, I had some experience with games that allowed you to create characters that are similar, though not as sophisticated, so Face Room was something I'd dreamed of for Poser and had kind of a running start on. If anything is unclear, tell me. If I think of anything else, i'll post it. :O)