brycetech opened this issue on Feb 11, 2003 ยท 49 posts
brycetech posted Thu, 13 February 2003 at 2:27 AM
lol its all in the setup of the fur, so I can see how it'd be confusing. the fur uses a combination of methods to achieve the effect. 1. It uses a fur texture (that is a render of the fur by itself) placed directly on an underlying mesh. 2. The fur is transmapped polys placed over the model. so you have 2 meshes making the one fur item...the underlying layer and the transmapped poly layer. so what I mean is if you dont use a separate underlying mesh (like a jacket mesh) but instead use the body of the model as the underlying mesh..you would effectively be removing the additional polys of the underlying mesh. the underlying mesh is necessary to add to the illusion. It needs the same texture on it so as to remove the 'bare' spots that may become visible at some angles... the fur can be thick, or sparse..just depends on the amount of hair trans lines used. today I learned that I may be using the wrong angle on the polys...the effect is wonderful at any angle from the poly mesh..however, straight on..there are tiny rows visible. Tho this is natural in some cases, it looks better if any repeating pattern is not visible. So the whole thing is to have a pattern that is random. Randomness in the pattern is what is making this so successful. Its very difficult to see a repeating pattern in the fur now... random pattern..what is that called? an oxymoron?..not sure I like the word 'moron' associated with me in any sense of the word..lol :P BT