dencoper opened this issue on Feb 12, 2003 ยท 19 posts
dencoper posted Thu, 13 February 2003 at 3:36 PM
Thank you for replay, all your advices and reasons and esp. great explanation :-) To date I am using the 3DS format from export from MAX to Poser exclusivelly, but the OBJ may be better solution for some options in the MAXOBJ export dialog to have more control over export by the way, ability to interpret 4 vert poly s like quads (ie conversion of tri to quads) maybe great thing in the MAX usage, when you need to create some low-poly model and polygon numbers quantity is critical. The great disadvantage of MAX is his unability to use 1 quad like 1 face (every quad element is consisted from 2 triangle faces..) I think that I (mybe) doing something wrong in the finalisation of the mesh (perhaps somethinfg related to UVW applying) but when I export like 3DS with checked option "Preserve texture coords" everything is OK. The 3DS is easily importable into Poser and then exportable like correct OBJ yet.