clyde236 opened this issue on Feb 12, 2003 ยท 13 posts
Aldaron posted Sat, 15 February 2003 at 8:29 PM
The higher the resolution of the meshes you have set to display the higher the requirement of RAM to use. When you start to reach this limit Bryce converts meshes to bounding boxes to save memory. You can reduce the resolutions manually to save memory and thus work with more objects, etc.