Forum: Carrara


Subject: Texturing Vertex objects for bone animation

Nicholas86 opened this issue on Feb 16, 2003 ยท 9 posts


litst posted Sun, 16 February 2003 at 6:39 PM

The best way to texture a model for bones animation is UVmapping by far . Avoid procedural functions or mappings other than parametric, they don't work well with bones :(